commit
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@ -0,0 +1,36 @@ |
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# Add the contents of this file to `config.toml` to enable "fast build" configuration. Please read the notes below. |
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# NOTE: For maximum performance, build using a nightly compiler |
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# If you are using rust stable, remove the "-Zshare-generics=y" below. |
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[target.x86_64-unknown-linux-gnu] |
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linker = "clang" |
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rustflags = ["-Clink-arg=-fuse-ld=lld", "-Zshare-generics=y"] |
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# NOTE: you must install [Mach-O LLD Port](https://lld.llvm.org/MachO/index.html) on mac. you can easily do this by installing llvm which includes lld with the "brew" package manager: |
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# `brew install llvm` |
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[target.x86_64-apple-darwin] |
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rustflags = [ |
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"-C", |
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"link-arg=-fuse-ld=/usr/local/opt/llvm/bin/ld64.lld", |
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"-Zshare-generics=y", |
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] |
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[target.aarch64-apple-darwin] |
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rustflags = [ |
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"-C", |
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"link-arg=-fuse-ld=/opt/homebrew/opt/llvm/bin/ld64.lld", |
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"-Zshare-generics=y", |
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] |
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[target.x86_64-pc-windows-msvc] |
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linker = "rust-lld.exe" |
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rustflags = ["-Zshare-generics=n"] |
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|
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# Optional: Uncommenting the following improves compile times, but reduces the amount of debug info to 'line number tables only' |
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# In most cases the gains are negligible, but if you are on macos and have slow compile times you should see significant gains. |
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#[profile.dev] |
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#debug = 1 |
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@ -0,0 +1 @@ |
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/target |
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@ -0,0 +1,18 @@ |
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[package] |
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name = "bevy_template" |
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version = "0.1.0" |
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edition = "2021" |
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html |
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[dependencies] |
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bevy = { version = "0.10.1", features = ["dynamic_linking"] } |
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bevy-inspector-egui = "0.18.3" |
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[profile.dev] |
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opt-level = 1 |
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[profile.dev.package."*"] |
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opt-level = 3 |
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@ -0,0 +1,3 @@ |
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[toolchain] |
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channel = "nightly" |
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@ -0,0 +1,32 @@ |
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use bevy::prelude::*; |
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use bevy_inspector_egui::quick::WorldInspectorPlugin; |
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#[derive(Resource, Default)] |
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struct GameDebug { |
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show_debug_windows: bool, |
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} |
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|
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fn run_if_debug(game_debug: Res<GameDebug>) -> bool { |
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game_debug.show_debug_windows |
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} |
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|
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fn player_debug_input(keyboard: Res<Input<KeyCode>>, mut game_debug: ResMut<GameDebug>) { |
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if keyboard.just_pressed(KeyCode::Tab) { |
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game_debug.show_debug_windows = !game_debug.show_debug_windows; |
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} |
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} |
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fn setup_camera(mut commands: Commands) { |
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commands.spawn(Camera2dBundle::default()); |
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} |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_plugin(WorldInspectorPlugin::new().run_if(run_if_debug)) |
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.insert_resource(GameDebug::default()) |
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.add_startup_system(setup_camera) |
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.add_system(player_debug_input) |
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.run(); |
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} |
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Loading…
Reference in new issue